AESTHETIC
- appearance of products
The aesthetic usability effect more attractive design product to be perceived as easier to be use by user compared to the less atrractive one, eventhough both the design has the same level of usability or functionality. People might think the designed things functions better and is of higher quality.
The top hanger has higher chance to be jugde and to be perceived as easier to use rather than the lower hanger in comparison between asthetic design.
Physio-pleasure (senses from touch/smell/sensual/sexual pleasure etc)
Socio pleasure ( pleasure gained from interaction with others)
Psycho-pleasure (pleasure from the satisfaction felt when a task is successfully completed)
Ideo-pleasure ( pleasure derived from entities such as books, art and music.The most abstract pleasure)
- ARCHESTYPE
-Language of the subconscious
Some people classify this symbol is a symbol of "marijuana" and "reggae" (music genre). This pattern able to convey messages that verbal written information cannot do. This type of theme is universal visual symbol or pattern of the object (marijuana) and the person "Bob Marley" itselft and also universal into concept which is, his song's genre is "reggae".
Donald Norman :
… To be truly beautiful, wondrous, and pleasurable, the product has to fulfill a useful function, work well, and be usable and understandable.
… Good design means that beauty and usability are in balance.
ENTRY POINT
Good Entry Point :-
- physical or attentional entry to a design.
- Influences perception,
- attitudes
- interaction of users
Conclude that this three point built the first impression.
TYPES Of Entry Point :-
1. Minimal Barrier
- Unnecessary display elements
This figure is state as minimal barrier due to its barrier which is the door itself. This type of door is suitable because we able to see what inside and clearly see what will we do with the door. With this door which automatic sensor door easier rather that the usual door because the mirror's door is more suitable with automatic sensor door. The usual door can break the mirror sometimes if user push the door hardly. Furthermore, this type of barrier did not distract the user.
2. Point of Prospect
This picture also inside the cais Unimas, that shows exist point of prospect that clearly navigation at entry point. We able to view layout at the entry point. We able to see the level of the Cais. This barrier build from mirror that easier for student to see the surrounding. Besides, its also able to make user to see what are art that student display around the bottom of the Cais. This shows that clearly signage at the entry point. This will provide sufficient time and space to view option with minimal distraction and easier on desicion making.
3. Progressive Lures
This first figure shows that the entry point of the element are to be seen of course to make user easier to see and choosing what will their want to choose. That door made by mirror is also low of distraction and precisely on decision making. Its will allow user reduce time to choose what they want. It also attract user to see how the machine work due to the mirror door. This machine can be seen at FSS lobby around level G. The second figure shows the "sale" banner at summermall. The banner display, because its role to attract the customer. The customer will approach to entry the point. Its creating a good impression for those who like to shopping.
Error Entry Point In DESIGN :-
MIMICRY
Act of copying properties of familiar objects, organisms or environments in order to realize specific benefits afforded by those properties. In order to improve usability and functionality of an object.
BASIC Design Of MIMICRY :-
1. Surface
The charger port of the powerbank are similar surface aspect that imply the same way it will function. The powerbank charger port are exactly same with the charger on mobile phone so, user will use the same charger on it.
This figure show that the element have some point in mimic or act like something else. It mimic how to riding a horse and ridimg the motorcycle. This exactly mimic the horse and motorcycle behaviour aspect that seem its almost the same.
3. Functional
The vape is something like cigarette that produce smoke for people that smoking. It mimic the function of the real ciggaret that exactly produces smoke. If certain people smoking for managing their posture of body especially women. Same goes to vape but technically more advanced nowadays, such as liquid that make smoke of vape smell nice rather that actual cigarette. That shows how this two type of thing are function in the same way.
Good entry point and mimicry design will improve usability of the product maximize it. :)
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